namespace Gleed2D.InGame.Interpolation
{
    public class Linear
    {
        public static float EaseNone(float t, float b, float c, float d)
        {
            return c * t / d + b;
        }

        public static float EaseIn(float t, float b, float c, float d)
        {
            return c * t / d + b;
        }

        public static float EaseOut(float t, float b, float c, float d)
        {
            return c * t / d + b;
        }

        public static float EaseInOut(float t, float b, float c, float d)
        {
            return c * t / d + b;
	    }
    }
}
